Facial animation rig 2d3/5/2024 ![]() ![]() ![]() It had been quite many years since I had done rigging in Maya, so I needed a refresher! I did 3D as a hobby and after high school, I got into another school where I did my assignments well enough for a teacher to recommend me to the biggest 3D studio in Finland at the time.īecause my job got more focused on character work at Piñata, and we wanted to move our character pipeline to Maya from 3ds Max, it felt like a good idea to enroll in a course on rigging in Maya. I got interested in 3D all the way back in 1995 when I saw the first Toy Story movie. At the moment, we handle a lot of video game marketing materials. Nowadays, I do mostly 3D character modeling and TD work. For a long time, I worked as a 3D generalist, also doing some compositing and TD work, before coming to work for Piñata in Helsinki. I've worked on three 3D feature animations that were among the first animated films made in Finland, and hundreds of TV commercials and visualizations. I've worked in the Finnish 3D animation industry in various roles for around 14 years. Hello, I am Sakari Hakkarainen, a 3D artist from Finland.
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